#pragma once
#include<d3dx9.h>
#include<string>



class FWSurface
{
private:
	LPDIRECT3DSURFACE9 surface;
	int width;
	int height;
public:
	FWSurface();
	~FWSurface();

	LPDIRECT3DSURFACE9 getSurface();
	LPDIRECT3DSURFACE9* getPSurface();
	int getWidth();
	int getHeight();

	void setSurface(LPDIRECT3DSURFACE9);
	void setWidth(int);
	void setHeight(int);
};

